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Midair Bot
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Public Release Version 1.0
13-02-04

Title      : MidairBot
Authors    : Electro (electro@planetquake.com) and Vomit
Description: Midair gamemode with bots.
             Rockets only, can only damage the opponent in the air.
             The higher they are, the more damage you deal.
             The higher they are when you frag them, the more points you get.

             You will need midair compatible maps. (not included)
Credits    : FrikaC for the physics and client emulation code.

Installation
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Simply extract this zip into your QUAKE directory with folder names ON.


Running
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quake.exe +gamedir midairbot +map endif

If you already have a command line you use, you can simply add
+gamedir midairbot +map endif
to the end.

note: the map endif has not been included


Commands
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addbot        - adds a bot
removebot     - removes a bot
ready         - changes your status to ready
skill #       - # being the skill you want the bot to be
                ranges from 0 to 100 inclusive (100 being best)
                will apply to the next bot being added
deathmatch #  - should be done before typing ready
                # being the deathmatch number you want
                deathmatch 1 is default midair
                deathmatch 4 is spawnrape mode (bot will respawn if it hits the floor)
timelimit #   - should be done before typing ready
                # being the number of minutes you want the game to last for


Version changes
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 - public release v1.0 (first release)

Known Issues
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- Bot collision is very buggy, apologies.

Found something not mentioned here? Email the problem to electro@planetquake.com

Notes
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- deathmatch and timelimit will not work unless the client and server are in the 1 engine.
  To counter this, use serverinfo deathmatch # and serverinfo timelimit # respectively.
- The bots try and sometimes run directly under you when you're in the air, will try and
  fix that eventually.
- I had to guess a lot of the figures to try and get this to be like ktpro's midair.
- This code is NOT based on the ktpro midair code, as it's not released.
- I will eventually add lag simulation, where you can set a fake ping of your choice.
  (it will only affect weapon firing delays, not movement)

Thank-You, and enjoy.