Quake 4 Fortress 1.5
game ver: 1.4.2

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Instructions
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Extract the q4f folder to your Quake 4 directory and launch the game using cmdline:
<quake4> +set fs_game q4f
or launch it in-game using the mod loader

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Change Log (Q4F)
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1.5:
- Added Quake 4 1.4.2 Final support for Win/Nix

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Change Log (Q4Fx)
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1.4 & 1.3:
- Added Quake 4 1.4.1 Beta support for Win/Nix
- Addition: team-based teleporter support
- Addition: Weapons Factory Revolution map support:
 *WFR teleporters work
 *WFR flag/cap works
 *WFR backpacks work (need to specify no_grenades_1/2 tho)
 *WFR water works
- Addition: trigger_multiple and child triggers now supported in Q4F
- Addition: server cvar & feature: "si_ctf_spawnPacks" - specifies how many 
	resupply packs will spawn in quake 4 CTF maps
- Fix: reload sequence no longer commences when there's not enough ammo to reload with
- Fix: Weapon reload+fire bug occurance lessened (thx Infernal)
- Fixed player speed bug that occurs when jumping while minigun is being fired
- Fixed crash with pyro flamethrower



1.2:
- Fixed server browser to display q4 1.4b servers, player count, ping, and map
- Fixed potential crash for map left on for extended time periods (thx Infernal)
- Linux binary no longer requires GLIBC2.4
- Added server var "si_warmup"; set to "0" to disable waiting for players
- Added mod name identifier "Q4F 1.1c"
*Note that not all 1.4b features are in yet. net_serverDownload "3" was in 1.1 but
has been taken out due to stability issues with q.4b

1.1:
- Added Q4 1.4b support

1.0:
- Added reloading system similar to q3f's
- Added LINUX support
- Added spawn/flag support for q4ctf maps (q4f servers can now run them properly)
- Added server var: si_allowPogo to allow(1)/disable(0) pogo hopping
- Fixed rocket push force for direct rocket hit (it was set to some insane value before..)
- Fixed the display of the "Reloading" message while reloading
- Fixed bug where the fire effect would still appear on players after they were no longer on fire
- Medic's self-heal is now slower and more like QWTF's
- The Hyperblaster (medic supernailgun) now fires closer to the QWTF speed
- Tranquilized players now fire slower with non-automatic weapons
- Got rid of the "huge translation for clip model" error for ctf_flag (may be unstable)
- Fixed Rocket Launcher reload time

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Credits - Q4F
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Core

* Project Lead - photeknix (photeknix AT hotmail.com)
* Programmer - 3j (cjcone AT ncsu.edu)
* Level Designer - Midori
* Level Designer - bolle
* Artist - Hardman

Past Contributors

* Programming - AcidInjury
* Programming - Salteh
* Level Design - Vilepickle
* Level Design - Recon
* Level Design - TechX
* Level Design - nib
* Art - Dconstruct
* Art - Mesp
* Art - CptTriscuit
* Art - DukeHenry
* Concept Art - Tweed

Outsource

* Unlagged Code - TTK-Bandit (TTK-Bandit AT my-mail.ch)

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Credits - Q4FX 1.0 - 1.5
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*[Programming]*
  XavioR (avirox38 AT hotmail.com)
  3j
  AnthonyJ
  Infernal

*[Maps]*
  Infernal
  Bigllama

*[Testing]*
  DHA
  CPU4BRAIN
  kenji
  gotknot

*[Special Thanks]*
  bolle
  Mullet Man
  escapedturkey
  #q4mods on QuakeNet