Stupid Bot Anigif

 
 

Title Omicron Bots
Filename  Obots100.ZIP
Version  1.00
Date 1997-12-04
Authors  Mr. Elusive (concept, shell model, Quake C coding & programming)
  H2SO4 (concept, cloud model, bottalk, readme)
Email obots@demigod.demon.nl

 

Contents
 

Credits Creating Static Waypoints
The Skin People Map Randomizer
The Beta testers Story Stuff
Type of Mod The Bots
Format of QuakeC The Players
Description of the Modification Known problems/bugs
Installing the Modification Troubleshooting
New console commands Help
Normal console Settings Acknowledgements and thanks
Administrator Menu Copyright and Distribution Permissions
Camper Detection Availability

 

Credits
 

(in no specific order)
ID Software  Quake and QuakeC(?)
Olivier Montanuy QuakeC Manual v1.0
Steven Polge  lots of inspiration
Uwe Girlich  the unofficial DEM format description v1.04
Roscoe A. Sincero  lots of ideas for the movement code and several other points of inspiration
Alan Kivlin  for the code to count the maximum number of clients and ideas for the GLQuake support
Meanstryk  for beta testing to the max, ideas, chat lines, too many things actually
Greg Howell Tiggerskin (+ for giving permission).
Tigger Clan for giving permission to us to use their tiggerskin.  maxwells@ihug.co.nz   (Richard "Jodi" Maxwell) http://homepages.ihug.co.nz/~maxwells/jodi/tiggers/tiggers.html 
Luke Pope Cowboy Skin (+ for giving permission).
Alan Yen Mountie, Punisher and Ironman skin (+ giving permission).
Kenneth Scott  AKA The Dire Proto-Fiend; skins of Carmack, Qspy, Iceman, Klingon, Terminator, Predator, Robocop, Hitman and Babe, plus parts of the Slaine skin, a well as the Demigod gun (hey...its a cool gun). (there was a readme...sorta...that said we could use the skins if we mentioned him in the readme...well...here it is)
Tim Willits For his own skin ;)
Mike McMillen AKA Happy Slappy; Slaine skin & Happy Slappy skin, DUH! (+ for giving permission)
Elver Bill Gates' Microsoft Skin (using base skin) & Demigod skin
Okkun Sven's Swemob Skin
Gavin Suntop The Tick's lines, taken from TV/comics. The Tick one-liners: http://www.cu-online.com/~phyber/tick/tickpage.html
James Kennison For the great, the fab the one and only ELVIS skin (yep, the King is still alive!!!) (+ for giving permission)
Itchiban Turtle skin

 

The Skin People

(Who may not be able/wanting/have time to do YOUR/YOUR CLAN skin):

I consider these people to make the best skins in the world, and that is the truth...it is the truth that that is my opinion...at this time.... Don't know what my opinion is when you read this...Heheh.
 

James Kennison jamesk@mylink.net  http://www.mylink.net/~jamesk/skinsbyjames/
Greg Howell howellg@ihug.co.nz  http://homepages.ihug.co.nz/usersdirs/howellg
Luke Pope lupope@vt.edu  http://www.cs.wm.edu/~pbgonz/gskins.html
Alan Yen partycrasher@geocities.com  http://www.geocities.com/SiliconValley/Lakes/5544/
Kenneth Scott mfarr@ccinet.ab.ca  http://www.brutality.com/skinforge/
Mike McMillen mike.mcmillen@sierra.com  http://www.planetquake.com/skintutor/skins/slskins/sl_skins.htm
Elver Nobody@demigod.demon.nl http://www.demigod.demon.nl...hey this site looks familiar....

 
 

The Betatesters

The Omicron bot would never have reached this point without these guys! Many thanks to them.

  • Legion (Roscoe A. Sincero)
  • Meanstryk (Brian Bland)
  • eXorcist (Maarten Winkel)
  • OoXoO
  • Wilfred Death
  • Mr? (Timm Stokke)
  • Alan Kivlin

  •  

    Type of Mod
     

  • QuakeC: no
  • Sounds: yes
  • Models: yes (but no Claudia Shiffer)
  •  

    Format of QuakeC
     

  • unified diff: no
  • context diff: no
  • .qc files: no
  • progs.dat: yes (for Quake v1.06 or later)
  • qwprogs.dat: no
  •  

    Description of the Modification

    This quake add-on contains the following features (and probably a lot more):

     

    Installing the Modification

     

    New console commands
     

    addbot adds one random bot *
    botpathing toggles bot to learn the map by itself (default=on)
    botskills  print the skills of the bots
    camname toggles name of client observer is viewing from
    campmode sets the camping mode *
    chasecam toggles between cyclecam and chasecam
    cyclecam cycles the camera to the next bot or player
    dumpbspwaypoints dumps the waypoints to the console
    humanpathing toggles bot to learn the map from player (default=on)
    menu  show administrator menu
    nogrenade  disable the grenade launcher *
    nolightning disable the thunderbolt *
    nopowerups  disable the 666, the quad and invisibility powerup *
    norocket disable the rocket launcher *
    nosupernail disable the super nailgun *
    noweapons disable all weapons *
    observer toggles observer mode on/off
    observerfly toggles between flying or walking in observer mode (troubleshooting)
    removeallbots removes all the bots *
    removebot removes one bot *
    skindown  cycle through the skins downward
    skinup  cycle through the skins upward
    stopadmin  exits the administrator function
    team1 - team8 join the specified team

     

    * only the administrator can utilize this command with success.

    Specific bots can be added by typing in the name of the bot on the console.

    These are:

    klingon john bill tick
    terminator tigger ironman predator
    sven raphael bob qspy
    iceman happy tim elvis
    robocop cowboy hitman mountie 
    babe punisher slaine demigod

     
    see the Bots for a description of each.
     

    Normal console Settings
     

    skill sets the skill of the bot 0-3
    deathmatch n  sets the dm mode to dm n. 

    dm 3 (weapons remain and can be picked up once per "spawning") 

    dm 4 (all players have all weapons, all ammo, 200 health, 250 armor, backpacks also give +10% health; more than 300 health =health 100, plus one gets quad and 666; weapons cannot be picked up, quad does octa damage)

     

    Administrator Menu

    The administrator menu (from console: menu) enables the administrator to change several settings. Select options by entering the number preceding the menu item. (or by typing impulse, followed by that number on the console). See also: Troubleshooting

    Administrator Menu

    Deathmatch: off, 1 to 4
    Teamplay: off (so there is no teamplay) or 1 through 8 (equals the number of teams)
    Skill: 1 through 3
    Timelimit: off, 0 to 60, increments of 5
    Fraglimit: off, 0 to 100; increments of 10

    Team Selection Menu

    By entering 1, 2 up to n where n is the console setting for teamplay, one enters the specific team menu. Here bot(s) can be added to that specific team. Up to 16 clients (=bots and/or players) total can be added (such is the limit of Quake). Although the bots are meant to train people for deathmatch games, Mr. Elusive had one of those brilliant ideas of his and built in teamplay. Note that the bots are extremely humanlike in this aspect, since they have a tendency to fire on other team members.

    Botmanagement Menus

    Deathmatch Menu 

    Team n Menu 

    Players can enter a specific team by typing 'team n' on the console where n is the number of the team they want to join.
    (I assume you can find out for yourself how to operate the rest of the @#!^&*!! menu, after all, you managed to get out of bed, didn't you? and you're reading this, aren't you?) nuff said.

     

    Camper Detection

    The camper detection feature is unlike the patches that just check if a player is standing motionless. The player is allowed to stand motionless and type messages. The feature checks if someone is camping near an interesting item (rocket launcher, red armor etc.), and when a suspected camper is detected every player receives a message with the name and location of the camper. This is followed by a 2nd message if the culprit still plies his "outdoor hobby". The camper receives a personal warning and eventually the camper will be punished. There are several punishments; some bad, some worse, some real funny (to others that is) including a mischievous cloud that follows the camper and lights up his day ;) (now you know what that stupid cloud model is for). The default mode is "detect & punish", but there is a "detect with severe punish" mode, and a "detect only" mode as well. It is also possible to disable both detection and punishment.

     

    Creating BSP Waypoints

    BSP waypoints are needed for the bots to find their way in a given map. All deathmatch levels (DM 1 to 6) are already hardcoded as an added bonus (and because I kept on whining about it..hihi). Making  BSP Waypoints for other maps can be accomplished  as follows; A player explores a given map each time before bots are added, or it can be done once, then saved in a file on hard disk. In order to accomplish the latter, the following commands must be executed:
    Start Quake with the following command-line parameter:

    quake.exe -condebug

    Now load the map to create the BSP waypoints for. Try to walk through the whole map [no camping trips this time ;)]. After playing this map for a while, dump the waypoints to the console. This can be accomplished by typing 'dumpbspwaypoints'. Quit Quake and take a look at the QCONSOLE.LOG that can be found in the omicron bot directory. All text not between braces {} must be removed. Take the .ENT file of the map. (cut the entities from the .BSP file with wordpad or a similar word-processor if there isn't a .ENT file.) Paste what is left of the QCONSOLE.LOG at the end of the .ENT file. To create the new .BSP file with static waypoints use QBSP.EXE with the following command-line parameter:

    qbsp -onlyents ?.ent

    where ? stands for the name of the map (which must be the same as the filename of the .ENT file). The map is now ready to be played again, and the bots do not have to "learn" the map, as they will "know" everything already. See also Quake Features.

     

    Map Randomizer

    This feature enables the administrator to specify up to 64 maps in a configuration file. Quake will randomly choose a map from these. There are always three different maps in a row (assuming you specified more than three maps). You can specify a map by making an alias with the name 'mapX', where X implies an integer in the range 1-64, that executes 'changelevel mapname' where 'mapname' is the name of the map to be played.
    For instance, one could enter the following:

    alias map13 "changelevel dm3"

    With the server variable 'samelevel' you can specify the number of maps. Make sure all the aliases with the name 'map1' through 'map?' are made where ? stands for the number of maps. Setting 'samelevel' to zero will play the original Quake story line. When 'samelevel' is equal to one the current map will be played forever (broken record effect).

     

    Story Stuff

    Mr. Elusive is much better at Quake than me...simply because he spends more time behind the computer playing Doom and Quake and another unnamed 3D game with royalty. Me, well, I've less spare time. So we came up with this training scheme and how it should work to enable me (H2SO4) and the other Clan members (who are worse than me) to get better at quake and get better results on the internet, so as to defend the reputation of Clan Omicron.(...which still sucks as of this writing). Rather than keep this for our clan, we decided to share the bot with the rest of the world.
    So here it its...
    Welcome to Omicron's Basically Obscure Training Scheme (OBOTS). Your mission, should you decide to accept, is to kill any- and everybody until you have acquired enough skill to challenge real persons over a LAN for a duel in quake. And will they be surprised by the way your skill has improved. Then you will be surprised. Because they have also downloaded this bot and improved their skill. Or perhaps they were so expert at quake they're already at the top, in which case you know they are bigger nerds than you thought they were.

    For this particular training mission, we've selected a few good men and digitized them (turned them into bots). Again, the mission of the game is not to kill Shub-Niggurath or Quake or the Cyberdemon...no, it's far easier than that. Just kill anything and everything you see...unless you are in teamplay mode, in which case you should kill anything and everything in sight AND have a few macro's handy such as "sorry", "oops, I didn't realize it was you", "oh yeah, you have got my color", "I thought I was on team red", etc.
     

    The Bots

    1.KlingonWe kidnapped this one from the Paramount studios. We think his name is K'Tesh and he doesn't speak the stupid Federation language. His universal translator was damaged while testing the rocket launcher. His favorite line seems to be "tlhlngan Hol Dajatlh'a'", whatever that means.

    2.John Romero
    Yes, kidnapped from iD Software himself. Why else would it take so long before Quake II is released?

    3.Bill Gates
    We said, "how about it, Bill?". "No" he said. "It will give you an opportunity to see what OS is on the local hard drive and transmit this information back to Microsoft.com". "Nah, still not interested".
    "You could advertise Internet Explorer freely to whomever is playing by chatting".
    "OK, I'm in."

    4.Happy Slappy
    Da man to put a smile on yer face...or he ain't happy and he'll slapp-y. Happy Slappy's favorite rhyme goes like this (by Mike McMillen, who actually is Happy Slappy):

    (: HAPPY SLAPPY :)
    I kill you. You kill me
    I killed yer whole damn family
    With a big fat Rocket and a shot from me to you
    Won't you say you'll kill me too

    5.Terminator
    It is a T500. And again, for each one you gib, there is a new T500 waiting to gib you. Still haven't adjusted that voice chip to get rid of the accent...

    6.Tigger
    The hero from Winnie the Pooh. With a punch (pounce?) to make all cadets wish they hadn't joined the OBOTS.

    7.Ironman
    Tony stark has specifically asked to join our ranks, seeing his star fade fast while another bat-eared playboy makes movie after movie.

    8.Predator
    This guy doesn't say much. He just wants to collect trophies. Actually, he wanted to join the Head Hunters add-on, but we told him he could indeed collect, but he would have to relinquish his trophies in order to get the frags...so no deal there.

    9.Sven
    Because our extensive project is funded by the Swedish mob, we had to include one of their controllers to see the money was well spent. (Hey, I mean, we do have to pay for caterers and the costumes and the campers (no not the quake type, the caravan type) where the bots sleep while you turn off your PC...)

    10.Raphael
    One of the Teenage Mutant Ninja Turtles(tm). We told him "One pizza for each frag."; Cowabunga!

    11.Bob
    Some say Bob is one of the actors who once played in an episode from TAXI. He needed the job. Some say he's from the movie Taxi Driver (I think) ....so it must be....Robert deNiro!!!

    12.Qspy
    Qspy is everywhere ...better than spycatcher, better than Bond...with a licence to gib.

    13.Iceman
    This skin was supposed to dress up the Ice Clan (Which no longer exists) so we thought what a shame...such **gasp** beautiful skin....we had to use it!!

    14.The Tick
    "Dinner's great! I especially like how you cut up my hot dogs to look like octopi". "But what this feast needs, Arthur, is PEZ" and "I'm not a villain lady, I'm vanilla" and "The Fourth Dimension is just one big crazy do not enter clambake jungle of weirdity -- and how does it work? Never mind!"
    TV Reporter: "Can you blow up the Earth with your mind?"
    The Tick: "I hope not, that's where I keep all my stuff!"

    15.Tim Willits
    Tim said he knew his own levels so well he could kick anyone's butt he was up against...I mean had to DM against...yeah that's it.

    16.Slaine
    Slaine Mac Roth...the Celtic Scourge...Brainbiter included. No peaceful DEATHS ...heh heh heh!!!

    17.Robocop
    Robocop has gone haywire...dead or alive....you're history....You're all carrying illegal fire arms..surrender them or die.

    18.Cowboy
    This flea' bitten, leather slappin' varmit is the meanest, roughest, toughest gunslinger east, west, north, and south of the river Pecos!

    19.Hitman
    Hey! you're actually reading this shit...man go play the bots...get a life, read a book, whatever.....so I didn't put this mumbojumbo here fer nothin'....hihi... U understanda mi...U bin in da biga 'ouse? What U in da bigga 'ouse 4 heh? U wanna weara di concrete shoes?

    20.Mountie
    Yes, its a mountie to the rescue. Unfortunately, he's no Mountie, 'cause he'll gib you anyway. But a damn fine uniform!

    21.Babe
    Ok, we needed a female bot as well. In quake 2 we'll include more chicks (no offense ladies, the demigod is actually a demigoddess you see)…if we can get the skins...cause female skins that look good are about as abundant as the number of Bill Gates' x-mas greeting cards sent to Larry Ellison (Nerd pun here).

    22.Punisher
    What's a guy to say...punish everybody...that's what he's here for...excellent skin....

    23.Elvis Presley
    From beyond the grave he returns like a bad rerun. Yes folks, it's the only king of rock and roll. Now go tell your mommy that you've seen Elvis....and gibbed him countless of times, you hound-dog you!

    24.Omicron Demigod
    It's the demigod. She is the<snipped the long boring story etc...>
    Nuff Said.
     
     

    The Players

    You. :)

     

    Known problems/bugs

    So don't mail us about these!!!

     

    Troubleshooting

     

    Help

    We will not provide any kind of support for this product. We did this for fun.

    If you think you have discovered a bug in the obots  (and you have read the documentation first), feel free to send email to obots@demigod.demon.nl oh and please no questions about "can I have the code...please" and all that..Mr Elusive says he will take his code to the grave...unless trinity comes out and he has a change of heart...but then it will be a public release only.

    Don't mail us about the console command 'omicron' either!!!
     

    Acknowledgments and thanks

    Our thanks go out to all the beta testers (couldn't have done it without ya...although…maybe, but it wouldn't have been finished so soon), Olivier Montanuy (QuakeC Manual), Steven Polge (you know, the guru of the reaper bots...we're not worthy), the ENTIRE team at iD ((oooh, we're not worthy)times 40), Uwe Girlich (DEM format), Roscoe A. Sincero (several other points of inspiration), Alan Kivlin (some code to count the maximum number of clients), Meanstryk (several ideas), Greg Howell (tiggerskin..it rocks!), Tigger Clan, Luke Pope (skindude), Alan Yen (another skindude), Kenneth Scott (still haven't actually gotten permission to use his' skins), Tim Willits (did he really do his own skin?), James Kennison (for Elvis' cool skin (so I'm thanking his wife for suggesting he'd make the skin)), me (I'm so nerdish at times) for telling Mr E. to help me get my quake skills up, Mr Elusive (oh I'm not worthy), his oversized monitor, the 3Dfx guys (for the Voodoo Chip), Gordon Moore (for the well designed PC ...NOT), Bill Gates for directX..he wish, I love gibbing a skill zero Bill), the Pope, demigod, Mr. E's parents, his grandparents, my neighbors, their cat, the fleas on the mongrel..eh..cute beastie, still readin' huh? okay let's really do something fun..(at your own risk of course)....type "omicron" on the console ...see what happens ...heheh ...Webster's New Dictionary and Thesaurus (some dinosaur I guess), [concise edition, 1990] (for Latin texts), Marc Okrand's "The Klingon Dictionary" (for the Klingon texts), Marvel, DC and all those other publishers for all the comic characters used, movies for the phrases for the bots, the Team Evolve "Painkeep", beacause we copied their copyright paragraph (we couldn't think of one ourselves), and if we haven't mentioned you, and you know/think you deserve credit...well, here it is...THANKS!!! 
     

    Copyright and Distribution Permissions

    Team Omicron grants to the final end user an exclusive right to freely distribute this production in its undisturbed and unaltered entirety provided no exchange, monetary or otherwise, is requested.
    All other media entities are expressly excluded from this right prior to acknowledge and consent from Team Omicron or one of Team Omicron's duly appointed representatives, agents or subsidiaries.

    By using this product you agree to exempt, without reservation, the authors and owners of this production or components thereof from any responsibility for liability, damage caused, or loss, directly or indirectly, by this software, including but not limited to, any interruptions of service, loss of business, or any other consequential damages resulting from the use of or operation of this product or components thereof. No warranties are made, expressed or implied, regarding the usage, functionality, or implied operability of this product. All elements are available solely on an "as-is" basis. Usage is subject to the user's own risk.
    The typing of omicron on the console is also at the typer's own risk.
    Authors may NOT use these modifications as a basis for other publically available work.

    Availability

    http://www.planetquake.com/ramshackle