
| Title | Omicron Bots |
| Filename | Obots100.ZIP |
| Version | 1.00 |
| Date | 1997-12-04 |
| Authors | Mr. Elusive (concept, shell model, Quake C coding & programming) |
| H2SO4 (concept, cloud model, bottalk, readme) | |
| obots@demigod.demon.nl |
Contents
| (in no specific order) | |
| ID Software | Quake and QuakeC(?) |
| Olivier Montanuy | QuakeC Manual v1.0 |
| Steven Polge | lots of inspiration |
| Uwe Girlich | the unofficial DEM format description v1.04 |
| Roscoe A. Sincero | lots of ideas for the movement code and several other points of inspiration |
| Alan Kivlin | for the code to count the maximum number of clients and ideas for the GLQuake support |
| Meanstryk | for beta testing to the max, ideas, chat lines, too many things actually |
| Greg Howell | Tiggerskin (+ for giving permission). |
| Tigger Clan | for giving permission to us to use their tiggerskin. maxwells@ihug.co.nz (Richard "Jodi" Maxwell) http://homepages.ihug.co.nz/~maxwells/jodi/tiggers/tiggers.html |
| Luke Pope | Cowboy Skin (+ for giving permission). |
| Alan Yen | Mountie, Punisher and Ironman skin (+ giving permission). |
| Kenneth Scott | AKA The Dire Proto-Fiend; skins of Carmack, Qspy, Iceman, Klingon, Terminator, Predator, Robocop, Hitman and Babe, plus parts of the Slaine skin, a well as the Demigod gun (hey...its a cool gun). (there was a readme...sorta...that said we could use the skins if we mentioned him in the readme...well...here it is) |
| Tim Willits | For his own skin ;) |
| Mike McMillen | AKA Happy Slappy; Slaine skin & Happy Slappy skin, DUH! (+ for giving permission) |
| Elver | Bill Gates' Microsoft Skin (using base skin) & Demigod skin |
| Okkun | Sven's Swemob Skin |
| Gavin Suntop | The Tick's lines, taken from TV/comics. The Tick one-liners: http://www.cu-online.com/~phyber/tick/tickpage.html |
| James Kennison | For the great, the fab the one and only ELVIS skin (yep, the King is still alive!!!) (+ for giving permission) |
| Itchiban | Turtle skin |
(Who may not be able/wanting/have time to do YOUR/YOUR CLAN skin):
I consider these people to
make the best skins in the world, and that is the truth...it is the truth
that that is my opinion...at this time.... Don't know what my opinion is
when you read this...Heheh.
| James Kennison | jamesk@mylink.net | http://www.mylink.net/~jamesk/skinsbyjames/ |
| Greg Howell | howellg@ihug.co.nz | http://homepages.ihug.co.nz/usersdirs/howellg |
| Luke Pope | lupope@vt.edu | http://www.cs.wm.edu/~pbgonz/gskins.html |
| Alan Yen | partycrasher@geocities.com | http://www.geocities.com/SiliconValley/Lakes/5544/ |
| Kenneth Scott | mfarr@ccinet.ab.ca | http://www.brutality.com/skinforge/ |
| Mike McMillen | mike.mcmillen@sierra.com | http://www.planetquake.com/skintutor/skins/slskins/sl_skins.htm |
| Elver | Nobody@demigod.demon.nl | http://www.demigod.demon.nl...hey this site looks familiar.... |
The Omicron bot would never have reached this point without these guys! Many thanks to them.
Description of the Modification
This quake add-on contains the following features (and probably a lot more):
| addbot | adds one random bot * |
| botpathing | toggles bot to learn the map by itself (default=on) |
| botskills | print the skills of the bots |
| camname | toggles name of client observer is viewing from |
| campmode | sets the camping mode * |
| chasecam | toggles between cyclecam and chasecam |
| cyclecam | cycles the camera to the next bot or player |
| dumpbspwaypoints | dumps the waypoints to the console |
| humanpathing | toggles bot to learn the map from player (default=on) |
| menu | show administrator menu |
| nogrenade | disable the grenade launcher * |
| nolightning | disable the thunderbolt * |
| nopowerups | disable the 666, the quad and invisibility powerup * |
| norocket | disable the rocket launcher * |
| nosupernail | disable the super nailgun * |
| noweapons | disable all weapons * |
| observer | toggles observer mode on/off |
| observerfly | toggles between flying or walking in observer mode (troubleshooting) |
| removeallbots | removes all the bots * |
| removebot | removes one bot * |
| skindown | cycle through the skins downward |
| skinup | cycle through the skins upward |
| stopadmin | exits the administrator function |
| team1 - team8 | join the specified team |
* only the administrator can utilize this command with success.
Specific bots can be added by typing in the name of the bot on the console.
These are:
| klingon | john | bill | tick |
| terminator | tigger | ironman | predator |
| sven | raphael | bob | qspy |
| iceman | happy | tim | elvis |
| robocop | cowboy | hitman | mountie |
| babe | punisher | slaine | demigod |
see the Bots for a description
of each.
| skill | sets the skill of the bot 0-3 |
| deathmatch n | sets the dm mode
to dm n.
dm 3 (weapons remain and can be picked up once per "spawning") dm 4 (all players have all weapons, all ammo, 200 health, 250 armor, backpacks also give +10% health; more than 300 health =health 100, plus one gets quad and 666; weapons cannot be picked up, quad does octa damage) |
The administrator menu (from console: menu) enables the administrator to change several settings. Select options by entering the number preceding the menu item. (or by typing impulse, followed by that number on the console). See also: Troubleshooting
Administrator Menu

Deathmatch: off, 1 to 4
Teamplay: off (so there is no
teamplay) or 1 through 8 (equals the number of teams)
Skill: 1 through 3
Timelimit: off, 0 to 60, increments
of 5
Fraglimit: off, 0 to 100; increments
of 10
Team Selection Menu
By entering 1, 2 up to n where n is the console setting for teamplay, one enters the specific team menu. Here bot(s) can be added to that specific team. Up to 16 clients (=bots and/or players) total can be added (such is the limit of Quake). Although the bots are meant to train people for deathmatch games, Mr. Elusive had one of those brilliant ideas of his and built in teamplay. Note that the bots are extremely humanlike in this aspect, since they have a tendency to fire on other team members.
Botmanagement Menus
|
Deathmatch Menu |
Team n Menu |
Players can enter a specific team by typing 'team
n' on the console where n is the number
of the team they want to join.
(I assume you can find out for
yourself how to operate the rest of the @#!^&*!! menu, after all, you
managed to get out of bed, didn't you? and you're reading this, aren't
you?) nuff said.
The camper detection feature is unlike the patches that just check if a player is standing motionless. The player is allowed to stand motionless and type messages. The feature checks if someone is camping near an interesting item (rocket launcher, red armor etc.), and when a suspected camper is detected every player receives a message with the name and location of the camper. This is followed by a 2nd message if the culprit still plies his "outdoor hobby". The camper receives a personal warning and eventually the camper will be punished. There are several punishments; some bad, some worse, some real funny (to others that is) including a mischievous cloud that follows the camper and lights up his day ;) (now you know what that stupid cloud model is for). The default mode is "detect & punish", but there is a "detect with severe punish" mode, and a "detect only" mode as well. It is also possible to disable both detection and punishment.
BSP waypoints are needed
for the bots to find their way in a given map. All deathmatch levels (DM
1 to 6) are already hardcoded as an added bonus (and because I kept on
whining about it..hihi). Making BSP Waypoints for other maps can
be accomplished as follows; A player explores a given map each time
before bots are added, or it can be done once, then saved in a file on
hard disk. In order to accomplish the latter, the following commands must
be executed:
Start Quake with the following
command-line parameter:
quake.exe -condebug
Now load the map to create the BSP waypoints for. Try to walk through the whole map [no camping trips this time ;)]. After playing this map for a while, dump the waypoints to the console. This can be accomplished by typing 'dumpbspwaypoints'. Quit Quake and take a look at the QCONSOLE.LOG that can be found in the omicron bot directory. All text not between braces {} must be removed. Take the .ENT file of the map. (cut the entities from the .BSP file with wordpad or a similar word-processor if there isn't a .ENT file.) Paste what is left of the QCONSOLE.LOG at the end of the .ENT file. To create the new .BSP file with static waypoints use QBSP.EXE with the following command-line parameter:
qbsp -onlyents ?.ent
where ? stands for the name of the map (which must be the same as the filename of the .ENT file). The map is now ready to be played again, and the bots do not have to "learn" the map, as they will "know" everything already. See also Quake Features.
This feature enables the
administrator to specify up to 64 maps in a configuration file. Quake will
randomly choose a map from these. There are always three different maps
in a row (assuming you specified more than three maps). You can specify
a map by making an alias with the name 'mapX',
where X implies
an integer in the range 1-64, that executes 'changelevel
mapname' where 'mapname' is the name of the
map to be played.
For instance, one could enter
the following:
alias map13 "changelevel dm3"
With the server variable 'samelevel' you can specify the number of maps. Make sure all the aliases with the name 'map1' through 'map?' are made where ? stands for the number of maps. Setting 'samelevel' to zero will play the original Quake story line. When 'samelevel' is equal to one the current map will be played forever (broken record effect).
Mr. Elusive is much better at Quake than me...simply
because he spends more time behind the computer playing Doom and Quake
and another unnamed 3D game with royalty. Me, well, I've less spare time.
So we came up with this training scheme and how it should work to enable
me (H2SO4) and the other Clan members (who are worse than me) to get better
at quake and get better results on the internet, so as to defend the reputation
of Clan Omicron.(...which still sucks as of this writing). Rather than
keep this for our clan, we decided to share the bot with the rest of the
world.
So here it its...
Welcome to Omicron's
Basically Obscure Training Scheme (OBOTS).
Your mission, should you decide to accept, is to kill any- and everybody
until you have acquired enough skill to challenge real
persons over a LAN for a duel in quake. And will they be surprised by the
way your skill has improved. Then you will be surprised. Because they have
also downloaded this bot and improved their skill. Or perhaps they were
so expert at quake they're already at the top, in which case you know they
are bigger nerds than you thought they were.
For this particular training
mission, we've selected a few good men and digitized them (turned them
into bots). Again, the mission of the game is not to kill Shub-Niggurath
or Quake or the Cyberdemon...no, it's far easier than that. Just kill anything
and everything you see...unless you are in teamplay mode, in which case
you should kill anything and everything in sight AND have a few macro's
handy such as "sorry", "oops, I didn't realize it was you",
"oh yeah, you have got my color", "I thought I was on team
red", etc.
1.KlingonWe kidnapped this one from the Paramount studios. We think his name is K'Tesh and he doesn't speak the stupid Federation language. His universal translator was damaged while testing the rocket launcher. His favorite line seems to be "tlhlngan Hol Dajatlh'a'", whatever that means.
2.John
Romero
Yes, kidnapped from iD Software
himself. Why else would it take so long before Quake II is released?
3.Bill
Gates
We said, "how about it,
Bill?". "No" he said. "It will give you an opportunity
to see what OS is on the local hard drive and transmit this information
back to Microsoft.com". "Nah, still not interested".
"You could advertise Internet
Explorer freely to whomever is playing by chatting".
"OK, I'm in."
4.Happy
Slappy
Da man to put a smile on yer
face...or he ain't happy and he'll slapp-y. Happy Slappy's favorite rhyme
goes like this (by Mike McMillen, who actually is Happy Slappy):
(: HAPPY SLAPPY :)
I kill you. You kill me
I killed yer whole damn family
With a big fat Rocket and a
shot from me to you
Won't you say you'll kill me
too
5.Terminator
It is a T500. And again, for
each one you gib, there is a new T500 waiting to gib you. Still haven't
adjusted that voice chip to get rid of the accent...
6.Tigger
The hero from Winnie the Pooh.
With a punch (pounce?) to make all cadets wish they hadn't joined the OBOTS.
7.Ironman
Tony stark has specifically
asked to join our ranks, seeing his star fade fast while another bat-eared
playboy makes movie after movie.
8.Predator
This guy doesn't say much. He
just wants to collect trophies. Actually, he wanted to join the
Head Hunters add-on, but we told him he could indeed collect, but he would
have to relinquish his trophies in order to get the frags...so no deal
there.
9.Sven
Because our extensive project is funded by
the Swedish mob, we had to include one of their controllers to see the
money was well spent. (Hey, I mean, we do have to pay for caterers and
the costumes and the campers (no not the quake type, the caravan type)
where the bots sleep while you turn off your PC...)
10.Raphael
One of the Teenage Mutant Ninja Turtles(tm).
We told him "One pizza for each frag."; Cowabunga!
11.Bob
Some say Bob is one of the actors
who once played in an episode from TAXI. He needed the job. Some say he's
from the movie Taxi Driver (I think) ....so it must be....Robert deNiro!!!
12.Qspy
Qspy is everywhere ...better
than spycatcher, better than Bond...with a licence to gib.
13.Iceman
This skin was supposed to dress
up the Ice Clan (Which no longer exists) so we thought what a shame...such
**gasp** beautiful
skin....we had to use it!!
14.The
Tick
"Dinner's great! I especially
like how you cut up my hot dogs to look like octopi". "But what
this feast needs, Arthur, is PEZ" and "I'm not a villain lady,
I'm vanilla" and "The Fourth Dimension is just one big crazy
do not enter clambake jungle of weirdity -- and how does it work? Never
mind!"
TV Reporter: "Can you blow
up the Earth with your mind?"
The Tick: "I hope not,
that's where I keep all my stuff!"
15.Tim
Willits
Tim said he knew his own levels
so well he could kick anyone's butt he was up against...I mean had to DM
against...yeah that's it.
16.Slaine
Slaine Mac Roth...the Celtic
Scourge...Brainbiter included. No peaceful DEATHS ...heh heh heh!!!
17.Robocop
Robocop has gone haywire...dead
or alive....you're history....You're all carrying illegal fire arms..surrender
them or die.
18.Cowboy
This flea' bitten, leather slappin'
varmit is the meanest, roughest, toughest gunslinger east, west, north,
and south of the river Pecos!
19.Hitman
Hey! you're actually reading
this shit...man go play the bots...get a life, read a book, whatever.....so
I didn't put this mumbojumbo here fer nothin'....hihi... U understanda
mi...U bin in da biga 'ouse? What U in da bigga 'ouse 4 heh? U wanna weara
di concrete shoes?
20.Mountie
Yes, its a mountie to the rescue.
Unfortunately, he's no Mountie, 'cause he'll gib you anyway. But a damn
fine uniform!
21.Babe
Ok, we needed a female bot as
well. In quake 2 we'll include more chicks (no offense ladies, the demigod
is actually a demigoddess you see)…if we can get the skins...cause female
skins that look good are about as abundant as the number of Bill Gates'
x-mas greeting cards sent to Larry Ellison (Nerd pun here).
22.Punisher
What's a guy to say...punish
everybody...that's what he's here for...excellent skin....
23.Elvis
Presley
From beyond the grave he returns
like a bad rerun. Yes folks, it's the only king of rock and roll. Now go
tell your mommy that you've seen Elvis....and gibbed him countless of times,
you hound-dog you!
24.Omicron
Demigod
It's the demigod. She is the<snipped
the long boring story etc...>
Nuff Said.
You. :)
So don't mail us about these!!!
We will not provide any kind of support for this product. We did this for fun.
If you think you have discovered a bug in the obots (and you have read the documentation first), feel free to send email to obots@demigod.demon.nl oh and please no questions about "can I have the code...please" and all that..Mr Elusive says he will take his code to the grave...unless trinity comes out and he has a change of heart...but then it will be a public release only.
Don't mail us about the console
command 'omicron'
either!!!
Our thanks go out to all
the beta testers (couldn't have done it without ya...although…maybe, but
it wouldn't have been finished so soon), Olivier
Montanuy (QuakeC Manual), Steven
Polge (you know, the guru of the reaper bots...we're
not worthy), the ENTIRE team at iD
((oooh, we're not worthy)times 40), Uwe Girlich
(DEM format), Roscoe A. Sincero
(several other points of inspiration), Alan
Kivlin (some code to count the maximum number
of clients), Meanstryk
(several ideas), Greg Howell
(tiggerskin..it rocks!), Tigger Clan,
Luke Pope (skindude),
Alan Yen (another
skindude), Kenneth Scott
(still haven't actually gotten permission to use his' skins), Tim
Willits (did he really do his own skin?),
James Kennison
(for Elvis' cool skin (so I'm thanking his wife for suggesting he'd make
the skin)), me (I'm so nerdish at times) for telling Mr E. to help me get
my quake skills up, Mr Elusive
(oh I'm not worthy), his oversized monitor, the 3Dfx guys (for the Voodoo
Chip), Gordon Moore
(for the well designed PC ...NOT), Bill Gates
for directX..he wish, I love gibbing a skill zero Bill), the Pope,
demigod, Mr. E's
parents, his grandparents, my neighbors, their cat, the fleas on the mongrel..eh..cute
beastie, still readin' huh? okay let's really do something fun..(at your
own risk of course)....type "omicron" on the console ...see what
happens ...heheh ...Webster's New Dictionary and Thesaurus (some dinosaur
I guess), [concise edition, 1990] (for Latin texts), Marc
Okrand's "The Klingon Dictionary"
(for the Klingon texts), Marvel, DC and all those other publishers for
all the comic characters used, movies for the phrases for the bots, the
Team Evolve "Painkeep", beacause we copied their copyright paragraph
(we couldn't think of one ourselves), and if we haven't mentioned you,
and you know/think you deserve credit...well, here it is...THANKS!!!
Copyright and Distribution Permissions
Team Omicron grants to the
final end user an exclusive right to freely distribute this production
in its undisturbed and unaltered entirety provided no exchange, monetary
or otherwise, is requested.
All other media entities are
expressly excluded from this right prior to acknowledge and consent from
Team Omicron or one of Team Omicron's duly appointed representatives, agents
or subsidiaries.
By using this product you
agree to exempt, without reservation, the authors and owners of this production
or components thereof from any responsibility for liability, damage caused,
or loss, directly or indirectly, by this software, including but not limited
to, any interruptions of service, loss of business, or any other consequential
damages resulting from the use of or operation of this product or components
thereof. No warranties are made, expressed or implied, regarding the usage,
functionality, or implied operability of this product. All elements are
available solely on an "as-is" basis. Usage is subject to the
user's own risk.
The typing of omicron on the
console is also at the typer's own risk.
Authors may NOT use these modifications
as a basis for other publically available work.